

The sequel takes place 1000 years after the events of the original game and will be about five times larger in size and scope. Finally, eight years after the announcement, The Lords of the Fallen seems to be nearing completion, despite the fact that the trailer does not specify a release window.ĭespite the fact that the trailer gives gamers an idea of the world in the style of Elden Ring, details about the game itself are limited at the moment. While it was far from terrible, in the end the fight in Lords of the Fallen was slow, laborious and clearly clumsy in some parts, which created a rather incoherent and unbalanced experience.ĭespite these shortcomings, the game was still fun and sold moderately well-well enough that a sequel was announced later that year before the game fell into the yawning abyss better known as the hell of game development. Despite these grand ambitions, uninteresting characters and a largely forgotten plot meant that the game had to rely mainly on its minute-by-minute gameplay and combat to shine. Paying more attention to traditional storytelling than ever in the Dark Souls title, Lords of the Fallen has attempted to weave an intricate narrative through its Souls-like levels and boss battles. The developers of CI Games and Deck 13 Interactive clearly did not understand the notes, creating a game that very much wore the inspiration of Dark Souls on its sleeve, almost as a badge of honor, unconsciously helping to give rise to the subgenre: Soulslike. Despite the success of Dark Souls, many developers still considered creating games based on pure complexity too much of a risk.

When Lords of the Fallen was released in 2014, Soulslikes weren’t anything special. Lords of the Fallen Helped Launch the Soulslike direction The new name of the game indicates that this may be a kind of reboot, but since the gameplay footage has not yet been revealed and limited details are known, much remains for speculation. These shots show that the sequel, which is now called “Lords of the Fallen”, is alive and well. After entering into a partnership with Defiant Studios in 2018, CI Games announced in 2020 that it was replacing Defiant with one of its subsidiaries, Hexworks, and little has been revealed since then until this brand new trailer. Lords of the Fallen is a game that divided opinions when it was originally released back in 2014, and despite the fact that a sequel was announced in the same year, the path to its development was clearly littered with difficulties. This is a small but perhaps important change that gives some clues as to the identity of the game. Developer CI Games decided that the new game would simply be The Lords of the Fallen, and not Lords of the Fallen 2, as expected. The announcing trailer at Gamescom showed a new look of the game and, interestingly, a new name. “We learnt not to say about the release date too early, so we will only be announcing the release date of each particular game when we will be close enough and we will be sure the game will be on time.After a long period in the hell of development, the sequel to Lords of the Fallen 2014 has finally reappeared. “We’re taking all of the lessons from Lords of the Fallen 1 to make, first of all, a much better game, and second, to make it more efficient from the production perspective. We have very clear thinking on how we want to make Lords of the Fallen 2 and we have a very good idea. “We have spoken about certain things we could probably do after the release of Lords of the Fallen but at the end of the day we came to the conclusion, both sides, that it won’t happen, and as far as I know they have another project, and I wish them luck. When pushed for more details on the the parting of ways with Deck 13 Marek Tyminski replied “We are starting the project, we start from the concepting, but we definitely will be working with a lot of partners.” “We are not working with Deck 13 right now,” He later goes on to say about starting the project with out Deck 13.
